The Last Of Us Part 1

My second AAA credit at Naughty Dog! I worked behind the scenes on the core tech team developing software to improve development and testing workflows. I also worked on engine code to assist QA with performance analysis and instrumented game analytics for Sony.

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My second AAA credit at Naughty Dog! I worked behind the scenes on the core tech team developing software to improve development and testing workflows. I also worked on engine code to assist QA with performance analysis and instrumented game analytics for Sony. I connected the game to our internal statistics collection and reporting system that we use during the development phase. I also worked on the internal video capture system which streams development gameplay to a central location for review, annotation, and bug reporting.

One of the struggles with developing a game during a global pandemic was ensuring that development workflows were still as efficient as they could be with a completely remote staff. I assisted in creation of tools and art pipeline changes to help content delivery to employees over their home network connections.